Description

Intelligent, swift, and silent, the Hunter attacks with lethal precision, showcasing a diverse range of tactics and weaponry to take down survivors of the uprising. They use LMGs and Rocket Launchers at a distance and their deadly bladed right arm in close combat.

Abilities

Once the Hunter has gotten close to you, it will jump up far into the air, and then stab you with its sharp blade. You will notice a loud wail when it is performing this attack. It can attack you up close with a backhanded slice. At longer distances, it will fire at you with its machine gun or other arm-mounted weapon. If a Hunter notices something (when the stealth bar turns yellow), it will howl once and begin traveling to the last seen location you were noticed and begin roaming in searching status. When a Hunter detects you, they will make a howling sound that attracts any other machines in the area, especially Hunters it travels in a pack with, similarly to a Seeker. This sound was likely also used as a weapon of terror during the initial invasion.

The Hunter's weapon kits are:

Prototype

Ranged

  • Machine Gun
    • The Hunter will fire a long burst with its slow firing Machine Gun, dealing high damage.

Melee

  • Pneumatic Blade
    • The Hunter slashes at the player with their blade, if they are close enough.
    • The Hunter runs up to a player, leaps at them and slashes them with their deadly blade, dealing very high damage.
      Note: this attack can cause a Hunter to teleport into a building if the player is inside when the Hunter activates this ability.

Army

Ranged

Army Hunters will be equipped with one of the following:

  • Machine Gun
    • As mentioned before.
  • Sniper Rifle
    • The Hunter aims at a player and shoots a single, very high damage shot. This takes a long time to reload.
    • If the sniper remains undamaged, there is a decent chance it will drop 50 calibre ammo. If you're unlucky, it'll drop .270

As well as:

  • Gas Grenade Launcher
    • Fired high into the air, the gas grenade then lands close to a player and starts emitting a gas cloud, damaging any player within. This does not inflict a status effect so as soon as a player moves out of the gas, they don't receive any more damage from it.
    • If this isnt too badly damaged, the hunter may drop RPG ammo of all types
  • Tick Deployment
    • The Hunter deploys two Army class Ticks from the barrel on their backside. This barrel can be shot off, at which point the Hunter will not be able to deploy Ticks anymore.

Melee

  • Pneumatic Blade
    • As mentioned before.

FNIX

Ranged

  • Explosive Flechette Shotgun
    • After aiming at a player for a long time, a Hunter equipped with the Explosive Flechette Shotgun fires a single, fast-traveling, red glowing projectile in the players direction that will stick to any surface and explodes after a short duration. If it sticks to the player, it will kill them instantly. If it explodes nearby, it will knock the player off their feet.
    • They drop all types of shotgun ammo
  • Tick Deployment
    • As mentioned before.

A Hunter may also spawn with:

  • Sniper Rifle
    • The Hunter aims at a player from this shoulder mounted weapon. While it is aiming, a red light beam will connect the barrel of the weapon and the place it is aiming at. After locking in on a place for a short amount of time, the Hunter fires a single, very high damage shot at very high velocity. After firing, it takes a long time to reload the Sniper Rifle.

Melee

  • Pneumatic Blade
    • As mentioned before.

Apocalypse

Ranged

  • Flamethrower
    • If the Hunter is close to a player, it will stand still and start blasting the player with a wall of fire that has very high range. It burns the player, making them take damage for several seconds after the last time they got hit. Note that this attack may sometimes penetrate walls, this is not intended.
  • Cluster Grenade Launcher
    • The Hunter fires a single projectile into the air. As it is coming down on the player, it splits into multiple small projectiles which explode upon impact. If a player is in the middle of the affected area, it will deal very high damage. The incoming projectile is announced by a hissing sound that moves towards the player.
  • Stinger Tick Deployment
    • From the barrel on its back, the Hunter deploys two Apocalypse "Stinger" Class Ticks.

Melee

  • Radiated Blade
    • Just like the Pneumatic Blade attack of the previous classes. The attack also applies the "Radiation" status effect to the player, damaging them for several seconds after they have been hit.


Weak Points

  • Hunters can be damaged when shot in the head, but higher classes are more resilient due to armor.
  • The boxes located in the "shoulders" on the left and right of the head can be shot multiple times, depending the level of armor to shred it and expose the components. Soft-point/Hollow-Point rounds are especially effective once the armor is destroyed.
    • On Apocalypse Class Hunters, these boxes contain radiated liquid and glow green. When shot, they will spill green liquid.
  • Aiming for their fuel tank at the back is also viable, however it is less exposed on Military and FNIX classes. Destroying this gas tank will not always kill the Hunter.
    • On Apocalypse Class Hunters, this tank contains radiated liquid and glows green. When shot, it will spill green liquid.
  • Shooting off the weapons on the Hunter will significantly weaken and damage them. The blade can not be shot off.
    • The shoulder mounted cannon on Apocalypse Class Hunters is extremely durable and will take increased damage from SP/HP ammo, providing a very effective weak point to focus and destroy the Hunter itself.

An effective strategy to quickly destroy a Hunter is to first stun them. Ths is possible by hitting them with an EMP cell, an EMP round or a melee weapon or by environmental hazard.

Placing multiple explosive tanks underneath them, running away and detonating the tanks will almost certainly kill the Hunter, as most of their weak points are either close to the ground or on their backs.

Another strategy, one that is especially useful when fighting a large group of machines, is to target the Hunter's arm-mounted weapons. It takes only a few shots from sniper rifles, or a small burst from assault rifles to knock them off, greatly decreasing the Hunter's combat effectiveness. If you then target any shoulder-mounted weapons, you can make them effectively useless as long as you remain outside of melee range.

All hunters have a chance of dropping suppressors for SMG or AR class weapons. They also drop N9 handguns (quality depends on machine class)

They often drop .44 ammo

Story

Diary Extract 6 - The Hunter.jpg

I never knew death was a machine. Sure, the behemoth that is the Tank is a more explosive form of death, but this… this was something else. The group was making its way through a dense forest, taking a shortcut in the hopes of reaching shelter before dark. Suddenly, we hear rustling in the leaves. Holding our breaths, we pray that it’s a wild animal. Or heck, even a Runner would be manageable. We’ve gotten quite proficient at taking those dog-like machines down, especially when our team is assembled.

But no such luck. What emerged from between the trees was larger than any of us, hunched over, swiftly and silently making a beeline for our group. Aiming one of its hands at us, it opened fire. It was meant to leave the group scattered and confused, leave us unprepared for the next attack. As it charged, the blade on its other arm caught a reflection of the setting sun. This was an apex predator, a natural born Hunter. And it was here to claim us.

Worse yet, it was far more clever than we had anticipated: while it had us distracted, fellow machines had flanked us. It was a trap. We dispersed, trying to put any and all cover between us and the machines. They moved with grace, with a lethal intelligence that put them above the others we’d met. All we could do was flee like the prey we were, burrow ourselves under any cover we could find in the hopes it would make us invisible. And somehow, we managed to escape. Luck must have been on our side today. But I have now looked death in the face, and what I saw chilled me to the bones.

Gallery

Component view of a FNIX Hunter

References

Community content is available under CC-BY-SA unless otherwise noted.